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Showing posts from November, 2018
Still to come: LO3 : Connotation, denotation, print conventions. LO3 : Media theories: representation, narrative, genres. LO4 : Audiences - defining and classifying. LO5 : Analysing research data - research types and purposes. LO6 : Legal and regulatory systems in the media industries. Roland Barthes and 'The Rhetoric of the Image'
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The Conversation 
 Setting : The setting is going to be a dimly lit class room. Positioning : Student 1 is sitting on the corner of a desk promptly checking their phone as if they are waiting for a messsage (nervously) . Student 2 starts outside of the room walking towards and enters the room, he sits on the opposite end of the table. Mood of the scene : Student one is nervous

Codes and Conventions

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Codes and Conventions: Editing For the exam you will need to talk about the types of editing and the EFFECT that it has on the moving image in the question. You'll need to know all of the following things: Cuts - these are the instant switches between shots, always use the word cut. Transitions - these are switches between shots that take time, dissolves, fades or wipes. Frequency and the rhythm of cuts - how often the cuts happen and whether they happen at the same time as actions out sounds. Specific editing techniques - shot-reverse shot, cross cutting, action matches etc. These are all elements of CONTINUITY EDITING , where editing is supposed to make sense of time and place for the viewer. NON-CONTINUITY  techniques include flashbacks/forward, montages etc. Jump cut - a cut that suddenly shifts position or time unnaturally, in order to communicate that something is wrong.   ...
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First Person Shooters First person shooters have been around for many years and are  continuously dominating the gaming seen with huge titles like Call of Duty and Battlefield being some of the most notorious titles. For the sake of this presentation I am going to be basing the typical conventions of on the campaigns. Some of the typical things that you can expect to see from a first person shooter is that in pretty much every single campaign there is a crazy antagonist set on world domination or disrupting world peace. As they player you can pretty much guarantee that you will be playing the role of a solider that has something that puts them above others, also this character is usually male however this is changing in recent times. Games are pushing more  diversity in their games, an example of this is the new Battlefield. One of the lead characters in the game is a female amputee, this caused a ...